I just discovered a couple of old papers I wrote in college. It's actually kind of fun reading them. It's like looking back and seeing a slice of what I was thinking about at a particular time (even if I was forced to consider thinking it).
And, wow, was I sarcastic. I mean, in high school me and two friends did decide to each come up with five words to make the others use in a paper in Political Science class, after all. (I remember olfactory being one of the words Tim Mierzejewski picked. I also remember I won, because I used all ten of their words.)
Here are some excerpts:
This is from a paper I wrote in response to a woman who wrote about how advertisements exploit women and children. I was clearly not amused. And kind of a smart ass. Oh, and I'm pretty certain part of why I was so annoyed in my paper, is because the class was all girls, the professor was a woman, and this was written by a feminist. Someone had to give a differing opinion. That someone was, apparently, me. This is how I began my paper:Another fault in Kilbourne’s argument is in declaring that this woman was beaten and given a black eye. In modern society, where appearance plays an enormous role in how people perceive others, makeup creates an alter ego that can constantly be changed—usually to make a person look prettier, though not always—not a repercussion of a man’s anger and frustration.
That has a bit of a bit to it, if I may say so. In a way, I think it is kind of ballsy. Later, I wrote:Jean Kilbourne is a vehement feminist; that must be said. Despite her instinctive drive to defend women from the cruelty of everyday life, she poses a clouded argument in “Two Ways a Woman Can Get Hurt:”
The point I was making in my paper at the time is that while women may be exploited in advertising (and children, too), advertising as a currency is exploitative. Men are not exempt from this exploitation, and when people choose to be models, they volunteer for said exploitation. Is it actually exploitation if you volunteer? That was my argument. And that the author is a crazy feminist.Jean Kilbourne contends that advertising is, by her definition, pornographic. Although advertisers exploit women in their advertisements, Kilbourne’s ardently feministic viewpoint undermines her argument because she presents a one-sidedly biased argument that fails to recognize that women and children are not the only victims of advertising
=)Kilbourne then focuses her attention on Victoria’s Secret, a company that constantly undergoes scrutiny for their televised fashion shows by writing that Victoria’s Secret lingerie “will make women irresistible” (42a). To defend her claim, Kilbourne references a court case in which a woman accused a man of rape but the jury acquitted him. I am not a criminal justice expert, but I’m sure that the jury’s decision was not based upon the fact that the woman wore Victoria’s Secret underwear.
After this, I mention that a man doing the same to a woman in public could be sued for sexual harassment.Ironically, Kilbourne contradicts herself later on in her article when addressing an advertisement in which a woman objectifies a man by saying that he has “nice buns” and that these advertisements are “often funny” (43b).
And my favorite part:Unfortunately, society functions in this manner; men must always be conscious of the fact that women hold much more power than their delicate forms present—Kilbourne, however, seems to ignore this fact...
Score points for "tendentious," that is one awesome word. And, yes, I totally wrote that whole thing in a paper. Because I am awesome.Clearly, Kilbourne makes many assumptions that cannot be validated; in fact, many are wrong and tendentious. To defend her claim, Kilbourne writes about the kinds of toys that boys “play with” such as action figures with oversized breasts. Correct me if I’m wrong, but aren’t girls the ones who play with dolls with enormous breasts? In fact, Barbie now has a whole slew of friends with oversized breasts matching hers. When I was little, I played with GI-Joe’s, little green army men, wrestling men (and not those silicone-injected female “wrestlers” that wrestle in matches to see who can undress the other first), and a multitude of other masculine, non big-breasted, toys.
I think this is a pretty strong point:
Next up is a paper I wrote about violence in video games. I was the only person in my class who thought violence in the media didn't contribute to violence in people. Some of my arguments, in hindsight, weren't the greatest, but my basic thesis and opinions hold. Violent people don't evolve from violent media and entertainment. They are, at their core, disturbed people who, for whatever reasons, take out their aggression on others and don't get help. I use an example from a game developed by the Army and Navy and their statements saying they don't train our military with video games, et cetera. Here are some part I found enjoyable:Kilbourne utilizes an eclectic array of advertisements, however, one can’t be sure exactly how old some of these advertisements are and since culture incessantly evolves, an advertisement only a few years old may actually be culturally archaic
But does playing Super Mario make me want to go to Italy? Perhaps the programmers have found some way to implant subliminal messages into video games, which would explain my sudden urge to become a plumber and to outfit myself in ridiculously bright red overalls while doing so. Maybe I should start talking like him, too: “It’s a me, Mario!”Yup, in a paper. A research paper, if I'm not mistaken. Oh, and for bonus nerd points, I quoted Final Fantasy VII in my paper. Yes, I was (and am) really that big of a nerd.
I think I am wrong there, I think the constant violence surrounding us in the news, video games, television, movies, play, etc does desensitize kids. But, I'm not certain what effect that has on society as a whole, and I believe it still is dependent upon the individual. I've spent my entire life playing violent games, watching violent shows and movies, and I have not once hit anybody or gotten into a fight (despite people trying several times, I might add.) For the record, I don't think I'm desensitized, because I am intelligent, and I can see what violence does to people, to towns. I see how it can tear a community apart and create rifts that turn into wars. Violence begets violence; the real kind, though, not the fantastical kind.The mere thought of this is ludicrous because simulating violence neither desensitizes children to violence, not manifests them into a cold-hearted killer.
A little fear will control the minds of the common people. Fear is what I consider the most powerful asset to the government and other people of authority. Socrates said it best: Question AuthorityThat's the quote from Final Fantasy VII. The Socrates quote is care of my western civilization teacher, Mr. Steponaitis. I don't remember being so anti-government at the time, but it's kind of true. Fear drives everything. Fear drives the news (on the left and the right, Fox is just far more prominent than any liberal publications). Fear drives politics. We've built many of our beliefs upon this debilitating fear, too. I don't like it.
A couple really awesome visuals in there, if I do say so myself. Also, look at me bringing the red overalls reference back!The sad truth is that the video game industry is being wrongfully pursued, and persecuted by lawmakers; video games do not cause violent behavior—unless of course teenagers run amuck swinging video game controllers at random people—but that would never happen, just as I will never transform into an Italian plumber in red overalls.
I approve!Imagine you are located in unfamiliar, hostile territory; also, you are surrounded by terrorists and have but a small group of allies at your side. Every polygonal piece of scenery brims with the utmost detail and you are overcome with a feeling of euphoria as you tremble with fear because, for just a moment, you believe you are actually on the front lines in the Middle East. The name of the game is America’s Army, not as gruesome as Saving Private Ryan, but war is not exactly pretty either.
I sound like kind of an ass with the parentheses there, but sarcasm does means "to tear the flesh."In addition, we routinely made trips to the arcade, where I was able to witness who plays games; astoundingly, children are not the only ones that play games (imagine that).
Oh! And remember that Political Science paper I mentioned earlier? I'm pretty sure another word Tim had on his list for us to use was "Parenthesis" as on, just one parenthesis, not two parentheses. I honestly don't remember how I used that in my paper. I think I used a lot of methaphors.
I think this sums up my feelings on the subject fairly well.As I have written, I am a gamer, and have been all my life, so this is a very personal subject to me. I am not a violent person whatsoever. When I play a game and win, I do not revel in the thought that I slaughtered hundreds (if not more) of creatures; I revel in the fact that I have won—or if I lost, to have, at the very least, put up a good fight. In this fashion, gaming is more about the hunt than the result. Winning the game is all well and nice, but the more cunning one is, the more fun gaming becomes. If this depiction of millions of triangles can cause such a stir, why then are books not banned? In my opinion, someone who has to visualize the grotesqueness is in much worse of a state than when the maimed bodies are already presented for you. What about movies? Should movies not undergo the same rigorous scrutiny?
That's how I ended my paper. Yes, with a Mario reference, the way all papers ought to end.Studies have shown that Video games cannot be linked to violence, and that keeping children from the human nature of violence and aggression will stump the evolutionary growth of our posterity. Video games may give people a natural high, or temporarily upset people if they lose, but people get upset when they lose their house keys, that does not mean on Monday when they go to work that they are going to take it out on about a dozen coworkers in the form of a sawed-off shotgun. What does the game industry have to prove to Joseph Liebermen and the countless other conservative, anti gaming lawmakers? Is there some sort of middle ground where all can be at peace? Honestly, I would say the chances are about the same as me developing an Italian accent, grabbing a plunger and strapping on those overalls.
There are a great many papers I wrote that I wish I could go back and read. I'm really glad I was able to find these two to look back on and share some excerpts here. I hope you enjoyed it at least a little.
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